A downloadable DungeonMiner

This is a project I made for the Artificial Intelligence for Video Games course at the University of Milan, it features a (very rushed) PCG algorithm that creates a dungeon inside a 100x100x100 cube made of voxels.

There were a lot of rules about how the algorithm had to dig, for more info about the project please refer to the readme inside it, you can also find the github repo at: git-gio/DungeonMiner

There is a lot more that could be done here, especially about optimization, and I don't think the code should be used as is in any real project, but I had to do this in 5 days and it was my first time working with PCG, so I'm still rather happy with the result.

Published 18 days ago
StatusReleased
CategoryOther
AuthorNak
Tagssourcecode, Unity

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Dungeon Miner 1.3 MB

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